![kynseed multiplayer kynseed multiplayer](https://cdn.akamai.steamstatic.com/steam/apps/758870/ss_2a97bb83dd9dd698c0f1390e1be00de91cba83cf.1920x1080.jpg)
While farming may play somewhat into the progression system, there’s so much more to the broader world of Quill, the setting for Kynseed. Occasionally the team will stream their process for designing and drawing map sprites, and it truly is a craft of love and skill. There’s also something about the uniquely stylized and complex pixel art that captures the world in a way that I’m certain will remain timeless. There’s a distinct sort of fantasy that this team wants to make, and between the freedom of being an indie team and the years of experience they’ve gained, it absolutely shows through. The setting may be entirely different from Albion, but the whimsical approach to worldbuilding and darker elements is very similar. And though it might have its developmental origins in Fable, it’s more the spirit of the original game’s concept that Kynseed carries forward. Considering the farming simulation indie scene again, it’s a lot closer to Fable than it is to other farming sims. Between the soundtrack by Matthijs dn Daas and a title track by Fable composer Russel Shaw, as well as other ex-Lionhead developers, Kynseed has a team that understands what makes the genre suitable. There’s a reason Kynseed reminds me so much of the original Fable, or more, what Fable was to become. Kynseed is now a fairytale epic with a massive world, evolving and ageing characters, and more activities than I could possibly achieve in my initial playthrough. Well, maybe not fully but, it’s getting there. From my time playing Kynseed and seeing it develop through consistent updates, it’s certainly grown into the originally promised game in the initial Kickstarter. While it’s easy to term any game with pixel art and farming is the new Stardew Valley or farming sim (an unfortunate reoccurrence with Kynseed in particular) that would be a shallow comparison for both of them. Not only does it have a lot of content, but it has a deep history of inspiration. But, instead, let’s look back to the very first Fable and how perhaps it’s still seeing realization in indie games. I mean, unless this just another very powerful and secretive card game? I could muse on theories and what I want and wish as a long-standing fan (and enemy) of the franchise. What that means exactly, I have not a clue. With a trailer, vague statements from Phil Spencer and the Forza engine to power it, I think it’s safe to say that Fable 4 is very real.